Summer Engine in Antigravity
Antigravity is Google’s AI-powered IDE that supports MCP (Model Context Protocol). With Summer Engine’s integration, Antigravity’s AI can control your game engine: add nodes to scenes, set properties, import assets, run the game, and debug, all from within your coding workflow. This guide covers the configuration. Setup takes about a minute.Prerequisites
- Antigravity: Google’s AI-powered IDE or the
agyCLI - Node.js: For running the MCP server (Node 18+)
- Summer Engine: Installed and running with your project open
Configuration
Option 1: One-command setup (recommended)
summer-engine server into ~/.gemini/config/mcp_config.json, the file the Antigravity IDE, the Antigravity CLI (agy) and Antigravity 2.0 share, installs the skill library to ~/.gemini/config/skills/, and runs summer doctor. Add --scope project to write .agents/mcp_config.json and .agents/skills/ in the project instead.
Coming from Gemini CLI? Gemini CLI was retired for individual accounts on 2026-06-18 and Antigravity replaced it. The Summer Gemini extension still works for Workspace and enterprise Gemini CLI users (
summer setup gemini), but new setups should use Antigravity.Option 2: Manual configuration
Antigravity uses themcpServers shape. The files are:
- User-level:
~/.gemini/config/mcp_config.json - Project-level:
.agents/mcp_config.jsonin the project root
Step 1: Create or Edit the Config File
Create the file if it doesn’t exist. If it already has other MCP servers, add Summer Engine to the existingmcpServers object.
Step 2: Add Summer Engine
Step 3: Reload MCP servers
In the agent panel open the MCP servers view and refresh, or restart Antigravity. The Summer Engine MCP server starts when Antigravity starts; it connects to the engine on the first tool call.Step 4: Verify
Check Antigravity’s MCP or AI settings to confirm “summer-engine” appears and its tools are listed. Then try a prompt:- “Use Summer Engine to add a MeshInstance3D with a BoxMesh to the scene”
Using Summer Engine with Antigravity
Once configured, the AI can use Summer Engine’s tools when you ask for game-related changes. Example prompts:- “Add a Camera3D and DirectionalLight3D to the scene root”
- “Get the scene tree from Summer Engine”
- “Import this model and add it to the World node: [URL]”
- “Run the game and capture a screenshot”
- “Set the project’s main scene to res://main.tscn”
Troubleshooting
”Summer Engine is not running”
Start Summer Engine and open your project. The MCP server connects to the engine’s local API on port 6550. The engine writes a token to~/.summer/api-token when it starts.
MCP server not appearing
- Config path: Verify
~/.gemini/config/mcp_config.json(user) or.agents/mcp_config.jsonin the project root..vscode/mcp.jsonfrom older guides is VS Code’s file, not Antigravity’s. - JSON validity: Ensure no trailing commas, proper quotes, and valid JSON structure
- Restart: Fully quit and reopen Antigravity
Tools return errors
See the Tools Reference for parameter formats. Common issues: wrong node path format (./World/Player), invalid property values (use engine string format like "Vector3(0, 10, 0)"), or the game running when scene edits are attempted (stop it first with summer_stop).
Next Steps
Tools Reference
Every MCP tool with parameters and examples
Building a Game
How an AI builds a full game using MCP
MCP Setup Overview
Architecture, prerequisites, and other IDEs
CLI Reference
summer install, run, create, and more
Need help or have questions? Reach out to our founders at founders@summerengine.com or join our community on Discord for fast responses.

